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OnRoto.com Draft Room and Draft set-up guide
Below is an extended note about the draft rooms. The first part is just
some basic info. The second, longer part details the procedure for running
a reserve draft after an auction.
GENERAL NOTES
First, during the
height of Covid, we defaulted everyone to having access to the draft software.
Now that leagues are drafting in-person again, we have turned that default off.
If you want to use an On-line draft and you don't see the set-up page for it,
go to the Misc Section of the set-up, and say 'yes' in response to the first
question.
The draft rooms were designed to run
on desktops, laptops and tablets (someone once drafted on a very old iPad with an iffy
WiFi connection from Maui). The scrolling on tablets can be cumbersome,
though.
The rooms will run on Smart Phones, but they aren't designed for it, and scrolling is even harder, and there can be some display crunching in auctions.
UPDATE -- we have seen a recent report of the display being
crunched on newer iPads running auctions -- snake drafts are still okay.
So if you are participating in an auction, best not to use an iPad for now.
Once a draft is set up in your league, on your Team Pages Nav you'll see 3 new links.
One for the draft center, which is where you go to set your pre-draft player rankings. It's also where the link to "Enter the Draft" will appear 15 minutes minutes prior
to the scheduled start of your draft. That link takes you to the actual draft room,
which is separate from the rest of the site.
The other two links you'll see are "Check Draft Set-up" -- that's very important
for everyone, not just the commissioner -- and is described below. The other link is
"Player Draft Eligibility", which shows where players will be eligible at your draft.
You can't alter eligibility after the rooms launch, so make sure that pages shows all
the correct positions before you start.
SOME DRAFT ROOM SET-UP BASICS
First, during the
We support both auctions and rotation drafts (snake or otherwise), keeper or redrafts.
If you have keepers, the number of rounds should be the total number of players on
a roster after the draft. So if you have 23 active players and 6 keepers, you would
still set the draft up for 23 rounds.
If you are running and auction, every player currently on an active roster on the
site is automatically assumed to be part of the auction. Their salaries are
automatically deducted from a team's auction budget. Reserve players are stored
so that they can't be drafted, but their salaries are not automatically deducted.
So make sure all players who count in an auction are active, and not reserved.
A handful of leagues include reserve players as part of auction. If you generally
have 23 active players and set the total number of rounds in an auction to more
than 23, then reserve players must be purchased during the auction.
If you run a draft and have keepers, all the keepers on a team need to be assigned
a specific round in the draft. There's a link on the draft room set-up page to do
this. We recommend doing one team at a time so there are no mistakes.
We strongly recommend running practice/test drafts. At the very top of the draft
set up there's a checkbox for designating a draft as a test. The only tricky
part here is that if you want to run a test auction before you have finalized your
keepers, your rosters may be too big -- more than 23 players. If you start an
auction with a full team, it won't work because there won't be any room to
add new players. You can either wait until you've made your cuts, or temporarily
change the setting on the Line-ups and Rosters set-up page to make the league
a redraft league.
MAKE SURE TO CHECK OVER YOUR SETUP
First -- everyone please make sure to review the Check Draft Set-up page
VERY CAREFULLY. People are assuming they have set up their drafts
correctly and fibbing to us about reviewing the set-up, and then
running into problems.
We review every non-practice draft to make sure the specs are valid,
but we don't know what your order was supposed to be, or auction budgets,
or snake vs. non-snake, etc. So please check.
Related to the above: since we do try to check every draft beforehand,
please set up your real draft as far in advance as possible, so that we
have a chance to vet the set-up and get a hold of you if we see any issues.
Also related: the draft initialization is a two step process -- the first
takes about 2 seconds, and each scheduled draft has to wait in line for this.
The second part (when the room is setting up its private database), takes
10 seconds (AL/NL only with only active MLB players) to 20 seconds (full MLB
player pool). If you schedule your draft at a very popular time, such as noon
on a Saturday, it could take 45-60 minutes to initialize. So perhaps
schedule it for 11:45 or 12:15 and beat the crowd.
SOME NOTES ONCE THE DRAFT STARTS
Commissioners see a drop-down with draft room tools near the top of their draft uses.
Use those options to pause/resume the draft, reverse picks, change auction winners
and/or salaries, and change the clock times.
On the Draft Center page before the draft, teams can rank their players. Once
the draft starts, you can further rank players by loading them from
your general rankings to your draft queue. Click on the + sign next to the
player's name on the left side to move him into your queue. Players will
be loaded from your queue first, when it's your turn, if you run out of time
to nominate a player.
In order to nominate or draft a player, you must make room
for him on your roster. Click and hold on the 3 bars to right of a player's
name on your roster to move them around.
If you allow different mixes of hitters and pitchers (such as 14/9 OR 13/10),
MAKE SURE TO LEAVE YOUR SWING POSITION (such as the UT/P slot) OPEN. You have
to clear a spot to nominate a player, and if you have an OF slot open but an
OF in your UT, the room will not let you nominate or bid on a pitcher. So
keep the UT open. (Note that this is not true for just hitters -- in the OF at UT example, if all your corners are filled and a corner is nominated, the room
will allow you to bid on the corner, and will then automatically move your
UT to OF and slot the corner at UT. It just doesn't do that for pitchers at
UT.)
PROCEDURE FOR RUNNING A RESERVE DRAFT AFTER AN AUCTION
- As soon as the final player is purchased, pause the post-draft countdown
clock.
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If you have just 5 or 6 reserve rounds, it's not worth it to set up a new draft.
Just keep the post draft-paused, conduct the reserve draft in the chat area,
and enter the players on the New Team by Team Initial Roster page
as they are purchased. Or write them down outside of the draft chat area.
- Hit the 'reset clock' button.
This will reduce the post-draft countdown to your nomination time.
Then hit 'resume.'
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As soon as the post-draft count-down hits 0:00, the draft server will
shut down and your rosters will be loaded onto the site.
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If you did your reserve draft in the chat area and have entered the picks
or otherwise written them down, you are done.
- If you need to draft a bunch of reserves, it's now time to set up the
reserve draft.
- If you are not usually a keeper league, you need to be for the reserve
draft. Go to the Line-ups and Rosters set-up page and change the setting --
it's about 2/3 of the way down.
- Go to the draft set-up page and schedule a DRAFT for the next time which
is greater than 15 minutes from the current time. If the current time in 9:23,
the next available time will be 9:45, not 9:30.
- Set the number of rounds to the number of active players you just drafted
plus the number of reserve rounds. If you're an old style 40-man Ultra league, you would select 40.
- You next need to assign the currently
rostered players to rounds in the draft. Click on the link on the Draft
Set-up Page for that -- the link will show after you've scheduled the draft
time.
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The active players just purchased will default to rounds 1-23 (or however many
active players you have). If any teams have keeper reserves, they will default
to later rounds. You may need to change these rounds on that Keeper round
set-up page. Depending on your league rules, these reserve keepers may need
to be assigned to any round from 24-40 (assuming a standard Ultra league).
For example, if someone's first reserve keeper needs to be slotted into
the first reserve round, you would put him in round 24.
- This is the only tricky part. If you run a snake reserve draft,
you need to make sure that the auction keepers are loaded into even numbered
final round. To continue the Ultra example, put the active keepers into
rounds 1-22 and 40. Then the snake will start at the right place, and the
reserve rounds will be 23-39. If you don't use a snake for your reserves,
forget you read this.
- Your reserve draft is set up now. Continuing with our example, if it
was scheduled for 9:45, it will load at 9:30. Load takes 30-60 seconds.
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When the draft loads, we're going to do that reset trick again. Pause the
pre-draft countdown, and reset the clock. It will drop to a minute or two.
Resume when everyone is ready.
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So the total time this will take should be around 15 minutes, because of
that reset trick.
Thanks again to everyone for your comments and suggestions, and please contact
us at support@onroto.com for any
questions or support issues.
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